Let's Play PS II #04: The Nightly Grind
Description
Oh, the pain! The agony! The absolute horror! And you were expecting a triumphant return? HA! Not a chance!! But I am returning to Let's Play in good spirits with more stuff on the way. As the party gears up for its first dungeon, Shure, I demo the kind of level-grinding we're going to need to survive what will be a rough game from here on out., especially since the item prices in the shops are nasty early on. My goals between this and Ep. 5 are somewhat lofty: Get your Agent to L7, Hunter to L5, and Nei to L12 or better; with luck, you should be able to procure (buy) the following. The tools are in Paseo, with weapons from Arima: 1 Telepipe [130 MST] (warps to last Data Memory terminal visited; same as RYUKA tech) 1 Escapipe [70 MST] (warps out of labyrinths; same as HINAS tech) Monomates/Dimates [20/60 MST ea] (Recovery "potions") Agent: Sword [1200 MST] (2-handed) Hunter: 2 Daggers [200 MST ea], 2 Sonic Guns [640 MST ea], or a Shotgun [800 MST] Nei: Nada--yet The Shotgun targets a group of nasties , but misses frequently.
Keywords
video, game, let's, play, lp, walkthrough, commentary, phantasy, star, ii, ps, psii, ps2, paseo, arima, shure, level, grind, armor, ant
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